How to Build: Redwood Forest in Minecraft! (Redwood Forest 3/3)

What’s going on everybody it’s the one and only 1kwa and we are back once again with another how to build tutorial this week I’m joined by Pluto and we’re gonna be teaching you how to build a redwood forest So let’s hop over to Pluto and get started How’s it going everyone welcome back once again for this video We’re going to start out with the general project overview And we’ll be looking at some of our more general processes on how to build a redwood forest and really give it that forest feel To help us plan this build we decided to reference actual images. These are the three we used There’s also a plenty of real life nature around it taken Both sources can help us decide what plants to make in the start and what kind of atmosphere we want later on We are going to create a forest that has a realistic environment That includes trees plants rocks and terrain In order to create a natural feeling forest We are going to also need to consider where we are placing all of our plants And how we are coloring the terrain both color and placing will be vital parts increating rich atmosphere In order to create the overall atmosphere We are going to need to combine the size shape and color of the terrain With the size and style of the plants we made all of the semi restricted plant Placements to bring our redwood forests to life in Minecraft and without further ado let’s jump right into it with mr. Kwa The first assets were created with the trees These can be created by hand or with commands by building the root of the tree first then using a wireframe to outline the trunk from here You can fill the gaps with wood and build the branches outwards as for the leaves grab two types of leaf Variants and place them around the branches We created three types of plants all of which can be created with commands or by hand Generally start at the bottom of each plant and build the stems Upwards and outwards add on any leaves that are needed and color them accordingly For a breakdown of these techniques check out our redwood trees and plants tutorial here Our final assets were rocks we used a wireframe method again, but floating in the air We filled in the gaps with stone and added soul sand on top of the rock This created a rough ball shape for us to use later on For the terrain we decided to create a square plot of land with the length of 250 blocks and a height of around 100 blocks this left us with enough room to add in the trees later without hitting the height limit We also decided to have the train follow a general descent from one corner to the other For this size of terrain we decided to use voxel sniper This process could also be done by hand although it may take quite a while longer Start with a lift brush and a large brush size to form the general slope of the terrain then lift off smaller hills and cliffs within the terrain while doing this continue to change your brush size to be smaller as the details become Smaller if there are rough areas you can use the blend ball brush to smooth the terrain Be careful not to over smooth as this makes the terrain feel unnatural we also decide to let a stream float through the terrain to add this feature use the lift brush on a small brush size as Small as you want your stream to be to push the blocks downwards away from you this creates an indent for the water to follow Keep in mind how gravity affects water so make sure it continues to flow downwards try to find a lower valley for the stream to flow through to color the stream use a block you will not use in the final terrain such as Sponge and the voxel depth brush and a mask to paint the sponge one block deep over the stream This is where the water will be After that select the stream with worldedit and replace one block above the sponge with sponge to give the stream a depth of two blocks you may have to touch this up by hand to make it smooth and stay contained within the indent you created for the water As for coloring the terrain this could be done by hand But we decided to use an angle replace command to change specific ranges to polished diorite stone podzol dirt and soul sand After this we use worldedit brushes to surround the podzol with green wool and then grass after this the terrain is complete Now for the good part putting it all together To place the first few plants in it we use the classic selection then copy then fly over and paste without air Occasionally also rotating them 90 degrees For the rest of them we use the schematic brush the commands for this brush varies among servers So we won’t spend too much time on it in General you start by creating schematics of each plant and then use the schematic brush command that binds to a tool to place the schematics The brush can also be used to randomly rotate and flip each schematic as you paste them Now no matter which technique you use to paste things in This is where you’re going to be focusing closely on the placement of the plants and trees For the smaller plants we decide to place them close Around and in the green grassy parts try not to put them too far into the dirt or brown areas We followed this pattern for all the smaller plants Then for the trees we lifted our restrictions a little but still try to put them in groupings while mainly avoiding all pure stone and cliff parts To help build the overall atmosphere we use the trees we already made Removed the leaves and rotated the trunk in order to have a fallen trees Once we’ve rotated them, we made more roots at the bottom of the trees, so they wouldn’t look unnaturally flat To rotate these sideways we select the tree then copy it at the bottom And do slash slash rotate zero space 90 space zero, which will rotate it around the x-axis we’ll want to place these falling trees sparingly and try to find a place that the fallen tree might have been in a Direction for them to have fallen in where it still feels natural We found a couple of spots my favorite being the upper corner where we made the tree fall over a nice ledge In the barren areas try to add in some inanimate details such as rocks since these objects are generally round They would roll if not stuck deeply in the ground this means They should be primarily placed in low and flat areas in addition These are good background objects that break up colors such as the large dark spots behind trees For the ground foliage we decide to add in small details such as dead bushes mushrooms wood buttons and grass these can easily be added by selecting the terrain and Replacing the air above blocks with a smallest percentage of each ID and the rest air Start with the gmask of air which prevents you from replacing solid blocks for example over grass and green wool We added tall grass and ferns Over the dirt we added the dead bushes brown mushrooms and wood buttons while still using gmask For the buttons since we didn’t want them to be Overwhelming we used another replace command afterwards to replace half of the buttons with air remember to first turn off the gmask for the leaves on the ground We just use our br sphere command with 10% leaves This time we went with non-decaying spruce leaves and 90% air When placing these leaves try to only put them under things or in wide open Areas that felt barren keeping in mind that if it’s too open Might not make sense there We decided after doing all this that there still wasn’t quite enough trees So we went to in and pasted a few more around to give it an overall deeper forest feel with thicker trees This is also where we added in some trees without leaves to give it a more overall natural feel since most forests don’t have every tree with leaves and Finally cleaning up is probably the most important step especially if you use a lot of commands the main things we had to clean up were the steep parts that didn’t get stone on them and then adding white stone to contrast that We also had to go back in and fix a lot of the tree’s roots Where they paste it and floating over a bunch of blocks once you’ve cleaned up and fixed any parts that look off or weird I’m now happy to inform you that you just built yourself an entire forest Congratulations. I hope you have enjoyed this video remember to check out our previous videos as well suggest new ideas for future content we’d love to see your builds on our discord server the link for that will be in the Description if you liked the video make sure to hit the thumbs up and turn on notifications And we will see you in the next video


  1. Siva Author

    Good job. This was both a really cool and captivating terrain but also gave me tips on terrain in general. One recomendación I have is to maybe make the fallen trees look a little more realistic! Either way good job 🙂

  2. TheGoldenPixel Author

    Hello! I'm an amateur map maker, I need to learn a lot of things from you guys! What do you guys use to make cinematics trailer on Minecraft Bedrock Engine?


  3. Darky Warky Author

    This redwood forest tutorial series is simply amazing, the quality is really high and everything gets explained in detail. I hope you guys make more terrain tutorials because it's rare to see a video of this quality.


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